A few familiar surnames crop up during the campaign, distant relatives to check a few fan service boxes, but other than that the focus is on defending the 12 Colonies from Cylon attack, rather than escaping their near-total destruction, as the TV series concerned itself with and most certaintly never diverted off into anything quasi-religious instead.Īs such, back in 2005 we were delighted to get a BSG that looked exactly how we'd want a BSG game to look, which is to say gigantic metal hulks turning slowly in the inky infinite, while Vipers and Raptors darted around their hides like fireflies. It's set during the First Cylon War, a few decades before the fall of Caprica (as seen in the BSG pilot), and that's close enough that it has mostly the same Colonial and Cylon ships, with a handful new types thrown in for strategic variety. But only in as much as this gives it the excuse to not get caught up in what were then the ongoing adventures of Adama and all his frenemies. Let's pretend it happened in 2005 rather than 2017, and this is but a fond look back at a time when everything BSG touched turned to gold.īSG Deadlock - the 2005 strategy game we all conveniently forgot about until Autumn 2017, even though it was definitely released 12 years ago and not just a few weeks ago, is a prequel to the TV series. well, let's instead pretend what happened didn't happen, BSG stayed the BSG we all loved, and some time in the middle of all that we got Battlestar Galactica Deadlock, a 'simultaneous turn-based' strategy game that's all about space battles and space battles alone, and most importantly, missiles do that cool, slow, curvy thing as they fly. Grown-up sci-fi where everyone was at least a bit bad, the space battles felt tangible as well as spectacular and the enemy was as unknowable as they were implacable. And when you combine say Heracles' and a Jupiter, then you have a sturdy, damage dealing hammer of a fleet front that can decimate most ships in about ~2 turns.During 2004-2006, I probably thought about Battlestar Galactica at least once an hour every single day. That being said, the Heracles often ends up doing more damage than any other ship in my fleet so the only back fighter that really benefits it are the Bezerks because they supply you with strike craft which are necessary when flak fails to protect the Heracles. Essentially the role of a Heracles in my fleet is to dish out as much damage as possible and give the enemy an imposing target to focus on so Manticores, Bezerks, and other more delicate fighters can be spared a majority of the fire. If the enemy try and fire missiles, I face one of my broadsides and activate flak. Then its just a matter of sitting on top of ships while on full attack configuration. Would you mind sharing how you typically tend to use them effectively? I usually have them approach priority targets prow first, preferably with an altitude advantage. Every battle I've fought with Heracles' they always ending doing the most damage, even more so than battlestars. Originally posted by Chaplain Marcus:In my recent experience, the Heracles has so much more firepower and hull points than say a Minotaur that it totally justifies its cost. But I have to keep an eye for if the Cylons shift targets because I need to put their new focus to full defense before he's shredded. The ships that are not getting a double dose of cylon lovin' will be at full posture and shooting at whatever is closest. It'll act to defray the cumulative damage of incoming hits as it will add a little armor and lose a little during the round. Figure out who they're preferring to target and set them to full defensive, give them some vipers for additional protection and then tell the celestra to start applying armor to the facing side right from the start, even if there's no damage yet. The smartest strategy I've come up with is tank and smack. If I clear out the enemy and there's a pause before the next ship I'll turn them away to open the distance a little again. This gets the strongest bow guns in on the action but runs the risk of them moving too close and becoming preferred targets. When the enemy closes to gun range I turn the munition ships towards the enemy and put their speed on the slowest and set the attack posture to high. It's a tossup as to whether the Cylons will target the BS or the Janus. As an example, I'll have my battlestars forming the line of battle and my Rangers and Januses would be behind and above the fleet. You have some that are meant for broadsides and some that are meant for frontal fire. That's kind of the pickle with the colonial designs.
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